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Tombo Uber Gimp, Declawed Kitten on steroids


Joined: 15 Sep 2003 Posts: 1229 Location: In a bubble
My Warden:
Warden: Tombo Ahi
Server: Guinevere
Level: 50
Ream Rank: 8L5
Champ Level: 10
Master Level: 10
ML Path: Battlemaster
Spec: 45n35r12w42s05p
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Posted: Tue Apr 03, 2007 7:09 pm Post subject: 1.86 Warden TL Report Feedback |
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PLEASE DISCUSS THE FEEDBACK IN THE FEEDBACK THREAD
Magic Issues
1. Nurture Spec (Warden)
Chants
Issue Description:
Wardens lack normalization with chants. Our speed is the only castable chant, PBT is the only chant with significant power costs (on cast & per pulse) and a doubled recast timer. Requests making speed instacast, moving end regen/redux into nurture, reducing PBT power cost and reducing all recast timers to 8s.
Mythic Response:
Thanks to your feedback, this was addressed in version 1.87.
2. Regrowth Spec (Warden)
Regrowth's Utility
Issue Description:
Regrowth's primary role is as the Warden’s primary melee line. The inability to heal in combat, Solar conversion's low value and ineffective *group* healing detract from Regrowth's utility. Suggest giving Wardens effective group healing that works in combat and grant insta rez.
Mythic Response:
This was addressed in 1.87, thanks to your feedback.
3. Regrowth Spec (Warden)
Inability to heal in combat/Melee-Healing Transition
Issue Description:
Wardens are one of the only two hybrids that can’t use their active magic line in combat. In the current state of needing to transition between the two roles, the combat action timer makes it difficult to perform as an emergency healer. Suggest creating at group 'oriented' healing line that is castable in combat and adding heal procs to Warden styles.
Mythic Response:
This was addressed in 1.87, thanks to your feedback.
4. Regrowth Spec (Warden)
Solar Regeneration Line
Issue Description:
The Solar Conversion line has little to no effect. It is more power/time efficient to heal oneself between fights with the reduced power cost/cast time of heals. Suggest improving the effect of this line with a significantly higher delve and a power component.
Mythic Response:
This was addressed in 1.87, thanks to your feedback.
5. Nurture & Regrowth (Warden)
Melee Buffs In Regrowth
Issue Description:
The endurance regeneration chant and endurance reduction buffs are melee oriented buffs in our healing line. Their placement creates an imbalance that gives healing Wardens a spec point advantage and damage advantage over melee Wardens. Suggest moving the End Regen/Redux to Nurture.
Mythic Response:
Thanks to your feedback, this was addressed in version 1.87.
6. Nurture & Regrowth (Warden)
Heal Proc Buffs
Issue Description:
The heal procs have ineffective proc rates and heal values. Low weaponskill, higher miss rates, haste availability, bugs and circumstances out of our control make for a ineffective low proc rate or inability to use these buffs. The rate and volume of damage that is dished out makes the heal value of these procs ineffective. Suggest for both classes increasing the proc rate to 35%, doubling the value of the heals and adjust power cost for the lower level spells to be in line with someone of the appropriate level.
Mythic Response:
The power cost was adjusted in 1.87 along with many other things to help Wardens.
Class Ability Issues
7. Weapons
Issue Description:
Warden damage is weak in comparison to other melee hybrids and with such low damage it's difficult to get groups as fights are over before utility plays a role. Suggest increasing damage to melee hybrid levels, moving end regen/redux into Nurture, give Wardens group Celerity, give self only weaponskill/dps buff, and creating Warden specific styles at higher spec that have increased damage.
Mythic Response:
Some of these have been addressed in 1.87. Iit is important to see how the current changes pan out before considering any others. We'll continue to watch developmenst as they pertain to the Warden class.
8. Defensive abilities
Issue Description:
The toning down of PBT due to game evolution, game mechanics, player strategy, caster/archer issues, and the croc tear ring (no /use2 for Wardens) along with increased availability of resist buffs have weakened the Warden's overall defense and made groups unwilling to fill a slot for these abilities. Request Large shield, reversion of some prior PBT changes, group celerity, and move end regen/redux into nurture.
Mythic Response:
This was done in version 1.87.
Other Issues
9. Spec Points
Issue Description:
Wardens are the only shield spec class without 2.0x spec point while having a need to spec 4 of their 5 line types. Wardens lack any real strengths and 2.0x spec points would help the round out the class. Request 2.0x spec points and moving end regen/redux into Nurture.
Mythic Response:
1.87 should have helped a lot of the Wardens' issues. We don't see adding any further changes at this time. The End regen/redux was moved in to Nurture in 1.87 thanks to your report.
10. Power Management
Issue Description:
Wardens lose 55% or more of their power pool just from casting buffs every 10 minutes. The % based cost of many buffs prevents effective power management. Suggest setting all buff costs to fixed values, and reduce PBT power costs.
Mythic Response:
This was added in 1.87 thanks to your report!
PLEASE DISCUSS THE FEEDBACK IN THE FEEDBACK THREAD
_________________ Tombo Ahi (Dorlach Sgath): Firbolg Warden - Guinevere
Legendary Armorsmith, Tailor, Weaponsmith, Fletcher, Spellcrafter, Alchemist
"Sexual favors, Tombo. Just offer yourself on a plate to Sanya and we get it back" - Lemiwinks
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